Knights of Nom – Dev Log the 2nd

Hello fellow pixel pushers and indie game fans!

It’s been a busy month with some fun new additions! I I finally have a system to represent endless sea which merges nicely with the horizon. No more falling off the edge of the map! With this nailed down, I’m diving into designing the islands of Ambrosia Bay where a lot of the action takes place.

Each of these islands has a theme and the further you venture the weirder they become. 

The lobster boat received a makeover and now glides through the water like a dream.  Imagine sailing through Ambrosia Bay with a jaunty shanty that makes you  tap your toes.

In other news I’ve been experimenting with designs for some of the naughty nomlings. 

AND LASTLY

We now have an abundance of slightly enigmatic sheep! Who knows what they are thinking? Could it be important? What do they get up to when no-one’s looking? IS IT A FRONT FOR SOMETHING MUCH DEEPER? These questions and more may, or may not, be answered in my next dev log.

See you then! (Hopefully ;D)

Bookmark the permalink.

Comments are closed.